Science
EvidenceSee strand assessment evidence.
Final outcomeFinal adapted DIY Ice Cube Insulation Box, results graph and adaptation explanation
AssessmentWeighted /100 judging grid
Year 7 · Objects: understanding, changing and improving the things around us
Year 7 introduces MSC through purposeful adaptation. Across Science, Maths and Computing, students begin with an existing problem, idea or solution, investigate how it works, make a reasoned change, test the effect and improve the result. The shared emphasis is that a solution does not have to remain the same: strong adaptations have a purpose and are supported by evidence.
How the strands connect
Science applies adaptation to a physical insulation problem, Maths applies it to a mathematical maze game, and Computing applies it to an existing Scratch game. Although each subject uses different knowledge, the common process is to understand what already exists, make purposeful changes, test whether they work and improve the final solution.
Subject strands
Open a strand for the complete lesson progression, detailed guidance, assessment evidence and scoring where used.
Students learn that scientific ideas and solutions can be investigated, tested and purposefully adapted. They apply knowledge of heat transfer and insulation to design a DIY Ice Cube Insulation Box, considering materials, surface area, volume, cost and efficiency. Across the strand, students plan, build, test, record results, create a graph and use evidence to improve their design.
Students learn that mathematical games and solutions can be analysed, purposefully adapted, tested and improved. They explore Equation Escape, a maze game in which equations determine the player's route, then create their own adapted version. Across 200 minutes, students plan, design, test and refine the mathematics, maze, rules and special features, keeping mathematical accuracy at the centre of the final game.
Students learn that digital solutions do not have to stay the same. In one practical lesson, they explore a starter Scratch game called Catch the Stars, understand how its controls, scoring and code logic work, then create a purposeful adapted version. Students plan changes to difficulty, gameplay, code and design, use programming features such as events, loops, selection and variables, test whether the project works and improve anything that does not work before final submission.
Cross-strand assessment
The three strands use different products, but each expects students to show their thinking and respond to evidence or constraints.
EvidenceSee strand assessment evidence.
Final outcomeFinal adapted DIY Ice Cube Insulation Box, results graph and adaptation explanation
AssessmentWeighted /100 judging grid
EvidenceSee strand assessment evidence.
Final outcomeFinal adapted Equation Escape game with instructions and testing evidence
AssessmentWeighted /100 judging grid
EvidenceSee strand assessment evidence.
Final outcomeFinal adapted Scratch project with adaptation plan and testing evidence
AssessmentWeighted /100 judging grid
Delivery boundaries
Curriculum source: Y7 Strand Guide.docx