How can technology communicate what we cannot always see?
Students use digital design to communicate the central MSC message in a clear, accessible and responsible way. They learn how audience, purpose, message, interface, visual hierarchy and accessibility influence digital communication, then create, test and improve a screen based campaign poster. The lesson uses safe, non diagnostic messaging and does not require personal disclosure.
1 x 50 minutes2026-27Main outcome: Final digital awareness campaign poster with 5 Second Test improvement evidence
Strand at a glance
Lesson progression
The lesson sequence below comes from the complete strand guide.
1. Behind the ScreenCommunication
How can technology communicate what we cannot always see?
Core learning
How digital design principles, accessibility, information hierarchy, audience and purpose shape clear communication
Main investigation
Compare poster designs, create a group campaign, respond to a client update and run a 5 second user test
Student product
Final Digital Campaign Poster
Detailed strand guidance
How the strand develops
Lesson 1: Behind the Screen
Driving Question: How can technology communicate what we cannot always see?
Students begin by connecting the wider Year 9 journey: Science developed understanding of human complexity, Maths planned support using real constraints, and Computing becomes the communication stage. The central message is that there may be more behind the screen than what someone first sees.
The lesson begins with a rapid poster comparison before introducing core digital design principles. Students learn:
Contrast: important information should stand out
Repetition: colours and fonts should remain consistent
Alignment: elements should look intentionally positioned
Proximity: related information should be grouped
Accessibility: text should be readable, high contrast and understandable without relying on colour alone
Information hierarchy: the viewer should notice the headline first, the core message within five seconds, and extra detail only afterwards
Students then receive the MSC Digital Campaign brief. Working in groups of three, they create one 16:9 digital poster for students aged 11 to 16. The poster must communicate the idea that what someone shows on the outside or online may not show their whole experience.
Students can choose from four campaign directions: Behind the Screen, More Than a Number, What You See / What You Don’t, or their own safe interpretation of The Hidden Reality. They use defined group roles so that digital design, wording and user experience are all considered.
Important boundaries are built into the activity: students do not ask for personal experiences, use shock or graphic content, diagnose people, give medical advice or make promises. The wording must remain respectful, clear and supportive.
During the build, a client update tightens the requirement: the poster must communicate its core message within five seconds. Students reduce unnecessary text, strengthen hierarchy and contrast, remove clutter and make the message more immediate.
Groups then complete a five second user test with another group. The viewer should be able to remember the headline, identify the main message and recall a clear visual feature. Students use this feedback to improve the final version before submission.
Students produce: Final Digital Campaign Poster
Conceptual journey
The thinking behind the sequence
The Strand in One Sentence: Students move from recognising effective digital communication, to applying design and accessibility principles, creating a safe campaign message, testing it with real users and improving it before final submission.
Recall: What is the central Hidden Reality message from Science and Maths?
Design Principles: How should contrast, repetition, alignment and proximity guide the interface?
Accessibility: Can the intended audience read and understand the message quickly?
Creation: How can the message be communicated through a digital poster?
Testing: What does the five second user test reveal?
Improvement: How should user feedback change the final design?
The Computing Strand therefore turns the Year 9 theme into a practical digital communication task, moving from design theory to creation, user testing and improvement while maintaining clear safeguarding boundaries.
Assessment evidence and skills
What students demonstrate
The lesson produces a complete digital product and clear evidence that students have designed for a specific audience and purpose:
L1: Final Digital Campaign Poster + Evidence of improvement following the 5 Second User Test
The final MSC Computing score considers digital design principles, communication of The Hidden Reality message, user experience and hierarchy, accessibility, response to the client update, creativity and technical quality.
Across the strand, students practise:
designing for a clear audience and purpose
using contrast, repetition, alignment and proximity
applying accessibility principles
creating a clear information hierarchy
using safe and responsible wording
working collaboratively through defined digital roles